I just want to know what works and what doesn't. Originally, I didn't even want to ask for the best build. But I have to admit that I can't fly 'Torp Boat' builds like those by and competently. Interesting builds so far, thanks for the replies. Space Rep: Precision (CrtH), Advanced Targeting Systems (CrtD), Particle Generator Amp, Energy Refrequencer, Active Hull Hardening Space Traits: positive feedback loop, conservation of energy, biotech patch, subnucleaonic transferal, psychological warfare, inspirational leader, self-modulating fire, momentum, particle manipulator Traits: All hands on deck, Time to Kill, Highly Specialized, Withering Barrage, Improved Feedback pulse Hazard System Officer - dmg res buff with ramming speed & brace for impactĪstrometrics Sci - improved MES (can chain it with 2-pc comp cloak for a ghetto ambush bonus plus defense bonus in combat) Lorix Deflector Officer - +Aux power with Exotic dmg abilities Space Warfare Specialist - outgoing dmg as hull healing (Sci abilities) LtC Uni/temporal: entropic redist 1, channeled deconstruction 2, timeline collapse 1 Using it on a Human Sci with min-maxed spec tree for 1/3 tac ultimates.īoff Stations Traits: Superior Subterfuge, SROx1, Temporal Engineering (-Engi CD), Temporal Applied Science (-Sci CD)ģ pc T6 vesta console set, quantum field focus controller, neutronium, 3x EPG with shield sci, 1x EPG with ctrx, exotic particle field exciter, 3x aux DHC, biomolecular phaser turret, phaser turret with, 2-pc competitive set for cloak while standing still out of red alert. I think the idea was to make it more traditional 'Vesta' to see what it can do - by no means polished or optimized, but it just works while many other setups were awkward or outright failed. My build isn't meant for DPS or anything specific, just what I found fun and effective enough so far, and it's on a Surveillance Explorer but it's pretty general enough that it can port over more or less.
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